Added stand-alone RSA/PSS implementation.
[BearSSL] / T0 / CPU.cs
1 /*
2 * Copyright (c) 2016 Thomas Pornin <pornin@bolet.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining
5 * a copy of this software and associated documentation files (the
6 * "Software"), to deal in the Software without restriction, including
7 * without limitation the rights to use, copy, modify, merge, publish,
8 * distribute, sublicense, and/or sell copies of the Software, and to
9 * permit persons to whom the Software is furnished to do so, subject to
10 * the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25 using System;
26 using System.Collections.Generic;
27
28 /*
29 * Execution of code during compilation is done in a virtual CPU
30 * incarnated by this class, that contains the relevant registers.
31 *
32 * Accesses to the data on the stack are mapped to accesses to an
33 * internal array, with no explicit control on boundaries. Since the
34 * internal array may be larger than the actual stack contents,
35 * nonsensical accesses may still "work" to some extent. The whole
36 * thing won't derail beyond the CLR VM, though.
37 */
38
39 class CPU {
40
41 /*
42 * Next instruction to execute is in ipBuf[ipOff].
43 */
44 internal Opcode[] ipBuf;
45 internal int ipOff;
46
47 /*
48 * stackBuf and stackPtr implement the data stack. The system
49 * stack uses frames; 'rsp' points to the current top frame.
50 */
51 TValue[] stackBuf;
52 int stackPtr;
53 Frame rsp;
54
55 internal CPU()
56 {
57 stackBuf = new TValue[16];
58 stackPtr = -1;
59 rsp = null;
60 }
61
62 /*
63 * Enter a function, reserving space for 'numLocals' local variables.
64 */
65 internal void Enter(Opcode[] code, int numLocals)
66 {
67 Frame f = new Frame(rsp, numLocals);
68 rsp = f;
69 f.savedIpBuf = ipBuf;
70 f.savedIpOff = ipOff;
71 ipBuf = code;
72 ipOff = 0;
73 }
74
75 /*
76 * Exit the current function.
77 */
78 internal void Exit()
79 {
80 ipBuf = rsp.savedIpBuf;
81 ipOff = rsp.savedIpOff;
82 rsp = rsp.upper;
83 }
84
85 /*
86 * Get the current stack depth (number of elements).
87 */
88 internal int Depth {
89 get {
90 return stackPtr + 1;
91 }
92 }
93
94 /*
95 * Pop a value from the stack.
96 */
97 internal TValue Pop()
98 {
99 return stackBuf[stackPtr --];
100 }
101
102 /*
103 * Push a value on the stack.
104 */
105 internal void Push(TValue v)
106 {
107 int len = stackBuf.Length;
108 if (++ stackPtr == len) {
109 TValue[] nbuf = new TValue[len << 1];
110 Array.Copy(stackBuf, 0, nbuf, 0, len);
111 stackBuf = nbuf;
112 }
113 stackBuf[stackPtr] = v;
114 }
115
116 /*
117 * Look at the value at depth 'depth' (0 is top of stack). The
118 * stack is unchanged.
119 */
120 internal TValue Peek(int depth)
121 {
122 return stackBuf[stackPtr - depth];
123 }
124
125 /*
126 * Rotate the stack at depth 'depth': the value at that depth
127 * is moved to the top of stack.
128 */
129 internal void Rot(int depth)
130 {
131 TValue v = stackBuf[stackPtr - depth];
132 Array.Copy(stackBuf, stackPtr - (depth - 1),
133 stackBuf, stackPtr - depth, depth);
134 stackBuf[stackPtr] = v;
135 }
136
137 /*
138 * Inverse-rotate the stack at depth 'depth': the value at the
139 * top of stack is moved to that depth.
140 */
141 internal void NRot(int depth)
142 {
143 TValue v = stackBuf[stackPtr];
144 Array.Copy(stackBuf, stackPtr - depth,
145 stackBuf, stackPtr - (depth - 1), depth);
146 stackBuf[stackPtr - depth] = v;
147 }
148
149 /*
150 * Get the current contents of the local variable 'num'.
151 */
152 internal TValue GetLocal(int num)
153 {
154 return rsp.locals[num];
155 }
156
157 /*
158 * Set the contents of the local variable 'num'.
159 */
160 internal void PutLocal(int num, TValue v)
161 {
162 rsp.locals[num] = v;
163 }
164
165 /*
166 * The system stack really is a linked list of Frame instances.
167 */
168 class Frame {
169
170 internal Frame upper;
171 internal Opcode[] savedIpBuf;
172 internal int savedIpOff;
173 internal TValue[] locals;
174
175 internal Frame(Frame upper, int numLocals)
176 {
177 this.upper = upper;
178 locals = new TValue[numLocals];
179 }
180 }
181 }