+ /*
+ * If there are less than 256 words in total (C +
+ * interpreted) then we can use "one-byte code" which is
+ * more compact when the number of words is in the
+ * 128..255 range.
+ */
+ bool oneByteCode;
+ if (slotInterpreted + numInterpreted >= 256) {
+ Console.WriteLine("WARNING: more than 255 words");
+ oneByteCode = false;
+ } else {
+ oneByteCode = true;
+ }
+